Playstyle radar
17 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
17 gamesFarmingStart here
CS / min
5.1 vs 6.2 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.22 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Objective damage / min
1140 vs 925
72 of 100 against Maokai players, and it matters: the better half of Maokai junglers wins 78% of games, the other half 20%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 66 of 100, built on 943 objective damage a minute and 5.9 turret plates a game. Farming trails at 11, with 5.2 CS a minute. That is the Vanguard trade: farming is not where this class wins games.
Among junglers
Maokai junglers with above-median CS a minute win 63% of games; below it, 35%.
Maokai junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Maokai junglers with less time spent dead than the median win 69% of games; with more, 29%.