Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
last 60season92 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
2.04 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
CC seconds / min
1.9 vs 1.3
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 42 of 100, built on 1.9 CC seconds a minute and 0.42 ally saves a game. Vision trails at 16, with 1.88 vision score a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.21, in your losses 0.33 · 50W 42L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 1.84, in your losses 1.90 · 50W 42L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 8%, in your losses 14% · 50W 42L