Playstyle
10 games
Playstyle radar
10 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
71
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
624 vs 934 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.9 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.67 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.48 vs 0.27
100 of 100 against junglers, and it matters: the better half of junglers wins 65% of games, the other half 35%.
Gold / min
559 vs 462
100 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Damage / min
1003 vs 718
100 of 100 against junglers, and it matters: the better half of junglers wins 60% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 81 of 100, built on 989 damage a minute and 26% team damage share. Vision trails at 25, with 0.6 control wards a game.
Among junglers
junglers with above-median objective damage a minute win 80% of games; below it, 20%.
junglers with above-median epic monsters a game win 84% of games; below it, 31%.
junglers with above-median vision score a minute win 55% of games; below it, 45%.