Playstyle
24 games
Playstyle radar
24 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
24 gamesAggressionStart here
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Vision
Control wards / game
3.8 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
52% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Strengths
Deaths / min
0.16 vs 0.21
76 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Ally saves / game
3.00 vs 0.75
73 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Heals + shields / min
313 vs 134
75 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 69 of 100, built on 0.17 deaths a minute and 8% time spent dead. Aggression trails at 41, with 0.5 solo kills a game.
Among supports
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
Emerald supports with above-median kill participation win 52% of games; below it, 47%.