Playstyle
13 Warwick games
Playstyle radar
13 gamesCompared with Emerald top laners, blended with other Warwick players.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
9
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
18% vs 13% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.7 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.32 vs 0.25 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Objective damage / min
503 vs 386
79 of 100 against Warwick players, and it matters: the better half of Warwick top laners wins 73% of games, the other half 30%.
Damage / min
906 vs 754
81 of 100 against Warwick players, and it matters: the better half of Warwick top laners wins 61% of games, the other half 42%.
Epic monsters / game
1.2 vs 0.8
73 of 100 against Warwick players, and it matters: the better half of Warwick top laners wins 78% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 65 of 100, built on 906 damage a minute and 23% team damage share. Survivability trails at 2, with 18% time spent dead.
Among top laners
Warwick top laners with less time spent dead than the median win 68% of games; with more, 35%.
Warwick top laners with above-median CS a minute win 60% of games; below it, 43%.
Warwick top laners with fewer deaths a minute than the median win 71% of games; with more, 33%.