Playstyle radar
18 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
18 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.63 vs 0.69 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Gold / min
565 vs 497
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 74% of games, the other half 30%.
Epic monsters / game
2.5 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 78% of games, the other half 35%.
Objective damage / min
721 vs 473
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 81% of games, the other half 23%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 81 of 100, built on 29% team damage share and 1053 damage a minute. Vision trails at 36, with 0.4 control wards a game.
Among bot laners
Master+ bot laners with above-median control wards a game win 57% of games; below it, 49%.
Master+ bot laners with above-median vision score a minute win 56% of games; below it, 49%.