Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.0 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Epic monsters / game
1.2 vs 0.7
90 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Objective damage / min
554 vs 394
89 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Gold / min
448 vs 417
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 80 of 100, built on 1.6 epic monsters a game and 564 objective damage a minute. Vision trails at 26, with 0.0 control wards a game.
Among top laners
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.0, in your losses 0.2 · 43W 33L
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
This season, in your wins 1.3, in your losses 2.1 · 43W 33L