Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
55
of 100
Damage
Damage per minute and share of the duo's damage
66
of 100
Frontline
Damage soaked and mitigated for the duo
77
of 100
Utility
Healing and shielding for the duo
76
of 100
Control
Crowd control uptime and immobilizations
42
of 100
Mechanics
Skillshots landed and dodged
63
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage mitigated / min
3605 vs 2642
71 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Damage taken share
13% vs 11%
83 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Ally heal + shield / min
192 vs 51
76 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 77 of 100, built on 13% damage taken share and 3605 damage mitigated a minute. Control trails at 42, with 1.7 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.7, in your losses 1.4 · 48W 35L