Playstyle radar
20 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
20 gamesFarmingStart here
CS / min
7.1 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
62.4 vs 71.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 73 of 100, built on 0.18 deaths a minute and 10% time spent dead. Damage trails at 31, with 706 damage a minute.
Among top laners
Garen top laners with above-median CS a minute win 59% of games; below it, 42%.
Garen top laners with above-median CS at 10 min win 55% of games; below it, 46%.
Garen top laners with above-median control wards a game win 54% of games; below it, 49%.