Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
10 gamesVisionStart here
Vision score / min
0.69 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Team damage share
24% vs 19%
79 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
53% vs 50%
77 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 73 of 100, built on 26% team damage share and 1011 damage a minute. Vision trails at 21, with 0.1 control wards a game.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.