Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
88
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Frontline
Damage soaked and mitigated for the team
37
of 100
Utility
Healing, shielding and lockdown for allies
19
of 100
Mechanics
Skillshots landed and dodged, casting tempo
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
10 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Time spent dead
19% vs 23%
82 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.46 vs 0.56
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Kills / min
1.13 vs 0.56
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, aggression leads at 88 of 100, built on 1.13 kills a minute and 6.60 multikills a game. Utility trails at 19, with 1 ally heal + shield a minute.
Among ARAM players