Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
26
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
14 gamesDamageStart here
Damage / min
567 vs 792 typical
Poke between cooldowns and add autos when it is safe.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.13 vs 0.15 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Epic monsters / game
2.5 vs 1.7
87 of 100 against Diamond Vel'Koz players, and it matters: the better half of Vel'Koz supports wins 72% of games, the other half 32%.
Objective damage / min
215 vs 151
80 of 100 against Diamond Vel'Koz players, and it matters: the better half of Vel'Koz supports wins 74% of games, the other half 26%.
Control wards / game
8.2 vs 5.3
81 of 100 against Diamond Vel'Koz players, and it matters: the better half of Vel'Koz supports wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 74 of 100, built on 2.1 epic monsters a game and 209 objective damage a minute. Utility trails at 17, with 0.9 CC seconds a minute.
Among supports
Vel'Koz supports with above-median damage a minute win 54% of games; below it, 45%.
Vel'Koz supports with less time spent dead than the median win 65% of games; with more, 35%.
Vel'Koz supports with above-median kills a minute win 60% of games; below it, 40%.