Playstyle
31 games
Playstyle radar
31 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
31 gamesSurvivabilityStart here
Time spent dead
9% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.18 vs 0.15 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
710 vs 903 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Turret plates / game
5.3 vs 4.2
70 of 100 against Shen players, and it matters: the better half of Shen junglers wins 75% of games, the other half 22%.
CS at 10 min
10.5 vs 1.2
100 of 100 against Shen players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 67 of 100, built on 0.18 deaths a minute and 9% time spent dead. Damage trails at 4, with 12% team damage share. That is the Warden trade: damage is not where this class wins games.
Among junglers
Shen junglers with less time spent dead than the median win 70% of games; with more, 27%.
In your wins 6%, in your losses 11% · 15W 16L
Shen junglers with fewer deaths a minute than the median win 73% of games; with more, 24%.
In your wins 0.13, in your losses 0.22 · 15W 16L
Shen junglers with above-median objective damage a minute win 78% of games; below it, 19%.
In your wins 974, in your losses 460 · 14W 12L