Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
77
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
64.2 vs 71.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Vision score / min
0.61 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.35 vs 0.20
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Solo kills / game
4.7 vs 2.2
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
Epic monsters / game
1.2 vs 0.7
90 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 83 of 100, built on 26% team damage share and 902 damage a minute. Vision trails at 29, with 1.02 vision score a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.5, in your losses 5.9 · 46W 27L
Master+ top laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 53.9, in your losses 59.0 · 46W 27L
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.
This season, in your wins 1.01, in your losses 0.86 · 46W 27L