Playstyle radar
11 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
2.11 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Turret plates / game
12.1 vs 6.2
100 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Objective damage / min
150 vs 93
79 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Kills / min
0.16 vs 0.07
93 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 55 of 100, built on 745 damage a minute and 18% team damage share. Vision trails at 23, with 0.9 control wards a game.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.