Playstyle radar
28 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
28 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.31 vs 0.19
98 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Damage / min
1105 vs 807
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Gold / min
450 vs 412
78 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 57 of 100, built on 9.8 turret plates a game and 602 objective damage a minute. Vision trails at 36, with 1.5 wards cleared a game.
Among top laners
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
In your wins 8%, in your losses 16% · 14W 14L
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
In your wins 7.0, in your losses 6.5 · 14W 14L