Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season288 games
What to work on
60 gamesVisionStart here
Control wards / game
3.4 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
5.3 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Utility
Ally heal + shield / min
77 vs 155 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
CC seconds / min
1.8 vs 1.3
95 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 9% time spent dead and 0.21 deaths a minute. Vision trails at 40, with 2.4 control wards a game.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
This season, in your wins 3.3, in your losses 2.7 · 143W 145L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
This season, in your wins 9.8, in your losses 3.5 · 143W 145L
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
This season, in your wins 98, in your losses 89 · 141W 144L