Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
60 gamesDamageStart here
Damage / min
563 vs 638 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kill participation
49% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Time spent dead
8% vs 10%
83 of 100 against Diamond Swain players, and it matters: the better half of Swain supports wins 67% of games, the other half 29%.
Deaths / min
0.20 vs 0.24
78 of 100 against Diamond Swain players, and it matters: the better half of Swain supports wins 69% of games, the other half 27%.
Wards cleared / game
8.9 vs 7.0
70 of 100 against Diamond Swain players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 60 of 100, built on 16% team damage share and 581 damage a minute. Vision trails at 37, with 1.3 control wards a game.
Among supports
Swain supports with above-median damage a minute win 56% of games; below it, 41%.
This season, in your wins 670, in your losses 550 · 63W 64L
Swain supports with above-median kill participation win 52% of games; below it, 45%.
This season, in your wins 46%, in your losses 44% · 63W 64L
Swain supports with above-median first blood rate win 54% of games; below it, 48%.
This season, in your wins 8%, in your losses 5% · 63W 64L