Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
65
of 100
Frontline
Damage soaked and mitigated for the duo
43
of 100
Utility
Healing and shielding for the duo
29
of 100
Control
Crowd control uptime and immobilizations
44
of 100
Mechanics
Skillshots landed and dodged
51
of 100
last 60season95 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
27.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
20 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
20 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Team damage share
13% vs 11%
71 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 65 of 100, built on 13% team damage share and 1731 damage a minute. Utility trails at 29, with 20 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 30.6, in your losses 34.7 · 43W 52L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 22, in your losses 32 · 43W 52L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
This season, in your wins 22, in your losses 32 · 43W 52L