Playstyle radar
25 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
25 gamesVisionStart here
Vision score / min
0.57 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS at 10 min
69.8 vs 74.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.3 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.37 vs 0.25
94 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Gold / min
475 vs 427
88 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Damage / min
995 vs 857
77 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 66 of 100, built on 27% team damage share and 948 damage a minute. Vision trails at 32, with 0.2 control wards a game.
Among mid laners
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
In your wins 0.64, in your losses 0.57 · 11W 14L
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.
In your wins 70.4, in your losses 63.6 · 11W 14L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
In your wins 0.2, in your losses 0.2 · 11W 14L