Playstyle radar
43 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
80
of 100
Damage
Damage per minute and share of the team's damage
90
of 100
Farming
CS pace, gold income and early-lane farm
88
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
43 gamesVisionStart here
Vision score / min
0.50 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.39 vs 0.22
100 of 100 against Master+ Yone players, and it matters: the better half of Yone top laners wins 66% of games, the other half 34%.
Solo kills / game
5.9 vs 2.8
100 of 100 against Master+ Yone players, and it matters: the better half of Yone top laners wins 63% of games, the other half 38%.
Damage / min
1300 vs 866
100 of 100 against Master+ Yone players, and it matters: the better half of Yone top laners wins 63% of games, the other half 38%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 90 of 100, built on 32% team damage share and 1180 damage a minute. Vision trails at 21, with 0.66 vision score a minute.
Among top laners
Yone top laners with above-median vision score a minute win 54% of games; below it, 46%.
In your wins 0.51, in your losses 0.92 · 27W 16L
Yone top laners with above-median control wards a game win 55% of games; below it, 48%.
In your wins 0.1, in your losses 0.8 · 27W 16L