Playstyle
23 games
Playstyle radar
23 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
13
of 100
What to work on
23 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
1.77 vs 2.76 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Damage / min
536 vs 391
74 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Team damage share
15% vs 11%
75 of 100 against supports. Keep it; it is part of how the games get won.
CS / min
1.4 vs 1.1
71 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 40 of 100, built on 1.5 epic monsters a game and 389 objective damage a minute. Survivability trails at 13, with 0.31 deaths a minute.
Among supports
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
In your wins 0.29, in your losses 0.34 · 12W 11L
supports with less time spent dead than the median win 66% of games; with more, 34%.
In your wins 14%, in your losses 15% · 12W 11L
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 0.88, in your losses 1.02 · 12W 11L