Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.3 vs 0.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Solo kills / game
2.8 vs 1.5
86 of 100 against Nasus players, and it matters: the better half of Nasus mid laners wins 61% of games, the other half 41%.
Damage / min
849 vs 687
84 of 100 against Nasus players, and it matters: the better half of Nasus mid laners wins 60% of games, the other half 40%.
Team damage share
26% vs 20%
100 of 100 against Nasus players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 53 of 100, built on 24% team damage share and 790 damage a minute. Vision trails at 20, with 0.0 control wards a game.
Among mid laners
Nasus mid laners with fewer deaths a minute than the median win 70% of games; with more, 29%.
Nasus mid laners with above-median epic monsters a game win 68% of games; below it, 36%.
Nasus mid laners with less time spent dead than the median win 66% of games; with more, 33%.