Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season220 games
What to work on
60 gamesDamageStart here
Damage / min
181 vs 237 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Epic monsters / game
1.3 vs 1.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
76 vs 95 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 2.58 vision score a minute and 7.7 wards cleared a game. Damage trails at 15, with 9% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Lulu supports with above-median damage a minute win 58% of games; below it, 43%.
This season, in your wins 316, in your losses 321 · 105W 115L
Lulu supports with above-median epic monsters a game win 75% of games; below it, 27%.
This season, in your wins 2.9, in your losses 1.0 · 105W 115L
Lulu supports with above-median objective damage a minute win 78% of games; below it, 23%.
This season, in your wins 181, in your losses 83 · 105W 115L