Playstyle radar
22 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
83
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
22 gamesVisionStart here
Vision score / min
0.48 vs 0.69 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
2.0 vs 3.1 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
Solo kills / game
0.5 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Kills / min
0.41 vs 0.27
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 70% of games, the other half 34%.
Damage / min
1184 vs 873
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
Objective damage / min
743 vs 473
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 81% of games, the other half 23%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 86 of 100, built on 718 objective damage a minute and 12.9 turret plates a game. Vision trails at 23, with 0.49 vision score a minute.
Among bot laners
Master+ bot laners with above-median vision score a minute win 56% of games; below it, 49%.
Master+ bot laners with above-median wards cleared a game win 57% of games; below it, 49%.
Master+ bot laners with above-median solo kills a game win 59% of games; below it, 47%.