Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
last 60season124 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.21 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
7.8 vs 8.2 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 70 of 100, built on 860 damage a minute and 22% team damage share. Vision trails at 27, with 1.4 wards cleared a game.
Among junglers
Hecarim junglers with less time spent dead than the median win 73% of games; with more, 28%.
This season, in your wins 9%, in your losses 13% · 65W 59L
Hecarim junglers with fewer deaths a minute than the median win 77% of games; with more, 24%.
This season, in your wins 0.16, in your losses 0.25 · 65W 59L
Hecarim junglers with above-median CS a minute win 73% of games; below it, 28%.
This season, in your wins 8.2, in your losses 7.2 · 65W 59L