Playstyle
57 games
Playstyle radar
57 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
57 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Damage / min
994 vs 862
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
CS at 10 min
80.9 vs 76.2
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Kill participation
50% vs 44%
81 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: damage peaks at 63 while objectives sits at 49, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners