Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
42
of 100
Damage
Damage per minute and share of the duo's damage
32
of 100
Frontline
Damage soaked and mitigated for the duo
98
of 100
Utility
Healing and shielding for the duo
41
of 100
Control
Crowd control uptime and immobilizations
12
of 100
Mechanics
Skillshots landed and dodged
43
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
8.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Strengths
Damage mitigated / min
4893 vs 2642
99 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Damage taken share
14% vs 11%
98 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 98 of 100, built on 4893 damage mitigated a minute and 14% damage taken share. Control trails at 12, with 8.4 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 13.7, in your losses 13.8 · 40W 49L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.9, in your losses 1.6 · 40W 49L
Arena players with above-median team damage share win 41% of games; below it, 26%.
This season, in your wins 9%, in your losses 10% · 40W 49L