Playstyle radar
28 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
51
of 100
Damage
Damage per minute and share of the duo's damage
44
of 100
Frontline
Damage soaked and mitigated for the duo
56
of 100
Utility
Healing and shielding for the duo
54
of 100
Control
Crowd control uptime and immobilizations
20
of 100
Mechanics
Skillshots landed and dodged
23
of 100
What to work on
28 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.2 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots dodged / min
2.4 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
22.3 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, frontline leads at 56 of 100, built on 11% damage taken share and 2880 damage mitigated a minute. Control trails at 20, with 1.2 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.6, in your losses 0.9 · 13W 15L
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
In your wins 2.6, in your losses 2.2 · 13W 15L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 38.2, in your losses 8.5 · 13W 15L