Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
72
of 100
Damage
Damage per minute and share of the duo's damage
69
of 100
Frontline
Damage soaked and mitigated for the duo
63
of 100
Utility
Healing and shielding for the duo
28
of 100
Control
Crowd control uptime and immobilizations
31
of 100
Mechanics
Skillshots landed and dodged
52
of 100
last 60season235 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
19 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
19 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
1958 vs 1552
76 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Average placement
3.0 vs 3.5
74 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 72 of 100, built on 3.0 average placement and 47% top-2 rate. Utility trails at 28, with 19 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.5, in your losses 1.3 · 150W 85L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 131, in your losses 44 · 150W 85L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
This season, in your wins 131, in your losses 44 · 150W 85L