Playstyle radar
13 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.6 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Kills / min
0.25 vs 0.19
75 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Damage / min
974 vs 802
84 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
First blood rate
33% vs 11%
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 70 of 100, built on 27% team damage share and 954 damage a minute. Vision trails at 22, with 0.8 wards cleared a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.