Playstyle radar
10 gamesCompared with Gold top laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
4.8 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 32 of 100, built on 1.9 solo kills a game and 0.18 kills a minute. Farming trails at 14, with 4.5 CS a minute.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.