Playstyle radar
24 gamesCompared with Platinum bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
89
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
24 gamesVisionStart here
Wards cleared / game
1.8 vs 2.6 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
8% vs 20% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Objective damage / min
825 vs 568
96 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 81% of games, the other half 20%.
Damage / min
1209 vs 932
88 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 66% of games, the other half 34%.
Deaths / min
0.19 vs 0.25
80 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 69% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 94 of 100, built on 1172 damage a minute and 30% team damage share. Vision trails at 18, with 0.1 control wards a game.
Among bot laners
Draven bot laners with above-median wards cleared a game win 55% of games; below it, 46%.
Draven bot laners with above-median control wards a game win 54% of games; below it, 49%.
Draven bot laners with above-median first blood rate win 58% of games; below it, 48%.