Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
85
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
last 60season400 games
What to work on
60 gamesDamageStart here
Damage / min
668 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
CS / min
8.0 vs 6.7
100 of 100 against Master+ Elise players, and it matters: the better half of Elise junglers wins 69% of games, the other half 33%.
Deaths / min
0.13 vs 0.19
91 of 100 against Master+ Elise players, and it matters: the better half of Elise junglers wins 76% of games, the other half 26%.
Time spent dead
7% vs 9%
82 of 100 against Master+ Elise players, and it matters: the better half of Elise junglers wins 72% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 93 of 100, built on 0.14 deaths a minute and 7% time spent dead. Damage trails at 42, with 663 damage a minute. For a Elise player that is the expected shape: against other Elise players, damage sits near the median.
Among junglers
Elise junglers with above-median damage a minute win 61% of games; below it, 41%.
This season, in your wins 749, in your losses 604 · 206W 194L