Playstyle
26 games
Playstyle radar
26 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
26 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 64 of 100, built on 952 damage a minute and 24% team damage share. Survivability trails at 19, with 15% time spent dead.
Among mid laners
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.