Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold top laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
80
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Solo kills / game
3.4 vs 2.4
72 of 100 against top laners, and it matters: the better half of Gold top laners wins 60% of games, the other half 41%.
CS at 10 min
79.2 vs 65.0
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 54% of games, the other half 45%.
First blood rate
60% vs 11%
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 78 of 100, built on 3.3 control wards a game and 1.07 vision score a minute. Survivability trails at 26, with 14% time spent dead.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold top laners with above-median epic monsters a game win 68% of games; below it, 32%.