Playstyle radar
14 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
63
of 100
Damage
Damage per minute and share of the duo's damage
57
of 100
Frontline
Damage soaked and mitigated for the duo
63
of 100
Utility
Healing and shielding for the duo
35
of 100
Control
Crowd control uptime and immobilizations
27
of 100
Mechanics
Skillshots landed and dodged
62
of 100
What to work on
14 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
13.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
29 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
29 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage taken share
13% vs 11%
72 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, frontline leads at 63 of 100, built on 13% damage taken share and 2831 damage mitigated a minute. Control trails at 27, with 13.4 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.