Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.0 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
60.0 vs 68.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
8.0 vs 10.2 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.33 vs 0.19
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Gold / min
455 vs 412
82 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Epic monsters / game
1.2 vs 0.8
76 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 67 of 100, built on 27% team damage share and 917 damage a minute. Vision trails at 22, with 0.0 control wards a game.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.