Playstyle radar
12 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
12 gamesVisionStart here
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.64 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
1138 vs 857
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Solo kills / game
4.3 vs 2.0
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Objective damage / min
488 vs 312
94 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 75 of 100, built on 1070 damage a minute and 27% team damage share. Vision trails at 27, with 0.1 control wards a game.
Among mid laners
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.