Playstyle radar
20 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.69 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Turret plates / game
12.8 vs 10.0
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
First blood rate
29% vs 11%
94 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 53 of 100, built on 696 objective damage a minute and 9.3 turret plates a game. Survivability trails at 24, with 0.29 deaths a minute.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.25, in your losses 0.33 · 10W 10L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.99, in your losses 1.06 · 10W 10L