Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
last 60season112 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
595 vs 934 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Solo kills / game
1.7 vs 1.2
70 of 100 against junglers, and it matters: the better half of junglers wins 59% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 71 of 100, built on 26% team damage share and 1015 damage a minute. Vision trails at 17, with 0.63 vision score a minute.
Among junglers
junglers with fewer deaths a minute than the median win 74% of games; with more, 26%.
This season, in your wins 0.22, in your losses 0.32 · 50W 62L
junglers with above-median objective damage a minute win 80% of games; below it, 20%.
This season, in your wins 651, in your losses 283 · 50W 62L
junglers with less time spent dead than the median win 71% of games; with more, 29%.
This season, in your wins 11%, in your losses 16% · 50W 62L