Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.4 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
251 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
399 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 45 of 100, built on 1.1 epic monsters a game and 353 objective damage a minute. Vision trails at 16, with 0.61 vision score a minute.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 6.7, in your losses 6.3 · 43W 37L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 448, in your losses 268 · 43W 37L
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 450, in your losses 388 · 43W 37L