Playstyle radar
13 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
13 gamesFarmingStart here
CS / min
5.7 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
55.7 vs 66.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 53 of 100, built on 867 damage a minute and 22% team damage share. Farming trails at 9, with 56.1 CS at 10 min.
Among top laners
Pantheon top laners with above-median CS a minute win 58% of games; below it, 44%.
Pantheon top laners with above-median CS at 10 min win 55% of games; below it, 47%.
Pantheon top laners with above-median control wards a game win 55% of games; below it, 49%.