Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum top laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.5 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Kill participation
44% vs 35%
93 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 42 of 100, built on 1.5 epic monsters a game and 7.3 turret plates a game. Farming trails at 15, with 5.4 CS a minute.
Among top laners
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.