Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
41
of 100
Damage
Damage per minute and share of the duo's damage
42
of 100
Frontline
Damage soaked and mitigated for the duo
42
of 100
Utility
Healing and shielding for the duo
62
of 100
Control
Crowd control uptime and immobilizations
36
of 100
Mechanics
Skillshots landed and dodged
52
of 100
last 60season191 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Damage / min
1405 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Frontline
Damage mitigated / min
2321 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 62 of 100, built on 118 ally heal + shield a minute and 118 heals + shields a minute. Control trails at 36, with 1.4 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.9, in your losses 1.2 · 90W 101L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
This season, in your wins 1829, in your losses 877 · 90W 101L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 3359, in your losses 1522 · 90W 101L