Playstyle radar
13 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
757 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
0.5 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 56 of 100, built on 1.8 control wards a game and 0.83 vision score a minute. Aggression trails at 31, with 0% first blood rate.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.