Playstyle radar
46 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
46 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
15.7 vs 10.0
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Gold / min
461 vs 413
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Objective damage / min
546 vs 392
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 79 of 100, built on 998 damage a minute and 25% team damage share. Survivability trails at 36, with 13% time spent dead.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.19, in your losses 0.29 · 21W 25L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 10%, in your losses 15% · 21W 25L
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 2.1, in your losses 0.4 · 21W 25L