Playstyle radar
44 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
44 gamesFarmingStart here
CS / min
6.0 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
381 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
733 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Epic monsters / game
1.4 vs 0.7
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 64 of 100, built on 1.7 epic monsters a game and 10.2 turret plates a game. Farming trails at 20, with 6.0 CS a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
In your wins 5.8, in your losses 6.1 · 26W 18L
Master+ top laners with above-median gold a minute win 70% of games; below it, 34%.
In your wins 414, in your losses 365 · 26W 18L
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
In your wins 861, in your losses 749 · 26W 18L