Playstyle radar
32 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
57
of 100
Damage
Damage per minute and share of the duo's damage
35
of 100
Frontline
Damage soaked and mitigated for the duo
84
of 100
Utility
Healing and shielding for the duo
67
of 100
Control
Crowd control uptime and immobilizations
87
of 100
Mechanics
Skillshots landed and dodged
47
of 100
What to work on
32 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Damage
Damage / min
1413 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Strengths
Damage mitigated / min
4242 vs 2642
85 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
CC seconds / min
3.6 vs 2.1
94 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
54.0 vs 33.6
79 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 87 of 100, built on 3.6 CC seconds a minute and 54.0 immobilizations a game. Damage trails at 35, with 10% team damage share.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
In your wins 9%, in your losses 11% · 17W 15L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1820, in your losses 951 · 17W 15L