Playstyle radar
16 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
2.5 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
759 vs 847 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Gold / min
451 vs 402
100 of 100 against Rammus players, and it matters: the better half of Rammus junglers wins 76% of games, the other half 29%.
Kills / min
0.23 vs 0.14
100 of 100 against Rammus players, and it matters: the better half of Rammus junglers wins 62% of games, the other half 43%.
CS / min
6.7 vs 6.1
75 of 100 against Rammus players, and it matters: the better half of Rammus junglers wins 66% of games, the other half 38%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 63 of 100, built on 3.4 control wards a game and 1.02 vision score a minute. Damage trails at 32, with 17% team damage share. For a Rammus player that is the expected shape: against other Rammus players, damage sits above the median.
Among junglers
Rammus junglers with above-median turret plates a game win 81% of games; below it, 28%.
Rammus junglers with above-median objective damage a minute win 81% of games; below it, 24%.